Insular Imperium

Commander's Field Guide

"Veni, Vidi, Vici... and then I signed a book deal."

Welcome to Insular Imperium, a turn-based strategy game where you lead the glorious Blue Legion against the slightly-less-glorious Red AI and the definitely-not-glorious Orc tribes.

Your goal? Total domination of the archipelago. Whether you prefer crushing your enemies under the hooves of a cavalry charge or slowly suffocating them with superior road infrastructure (the Roman way!), this guide will teach you how to not die in the first three turns.

Victory Condition A

Defeat all units. Leave nothing but dust and very small pebbles.

Victory Condition B

Capture all Forts and Ports. Turn the map blue through superior real estate management.

Getting Started

From the Main Menu to the Massacre.

1

Choose Your Difficulty

Easy is for learning. Normal is for players. Hard is for people who enjoy being shouted at by pixels.

2

Pick Your Map Size

Micro (25x25) for a quick coffee break, or Large (100x100) if you don't plan on sleeping this week.

3

Recruit Heroes

Pick up to 2 heroes. They are like regular units, but with better hair and magical powers.

4

Assemble Your Army

Spend your 2,500g wisely. 100 healers might seem funny, but they won't win you a war.

5

Naval Deployment

Place your ships. Try to put them in the water. Land-ships are notably less effective.

Army Assembly

Commander's Note:

"Budget management is the most dangerous spell a general can cast."

Geography & Cartography

Know where to stand, and more importantly, where not to stand.

Terrain isn't just scenery; it's a weapon. Use forests for cover, roads for speed, and avoid bridges unless you really, really like being shot by everyone at once.

TerrainLookCostEffect
Grass
Grass
1Standard ground. Smells like victory.
Forest
Forest
225% damage reduction. Great for hiding from taxes and arrows.
Mountain
Mountain
โˆžImpassable. Only for mountain goats and very lost mages.
Sand
Sand
2It's coarse and rough and gets everywhere.
Road
Road
0.5Fast travel. Built by exhausted Engineers.
Bridge
Bridge
0.525% MORE damage taken. Basically a "kick me" sign for units.
Water
Water
Ship OnlyMoist. Land units will drown. Use a boat.
Fort
Fort
150% damage reduction, +3 DEF, heals 20% HP. Like a spa, but with swords.
Port
Port
1Heals 10% HP. Repairs ships. Smells of salt and regret.
Orc Camp
Orc Camp
1Spawns Orcs. Highly recommended to not live here.

The Legion & The Horde

Your soldiers. Their targets. The statistics of war.

Blue Legion (The Good Guys)

Infantry

Infantry

50HP
15ATK
5DEF
1RNG
5MOV
220gGOLD
Knight

Knight

40HP
20ATK
4DEF
1RNG
7MOV
365gGOLD
Archer

Archer

30HP
12ATK
3DEF
3RNG
5MOV
200gGOLD
Mage

Mage

25HP
25ATK
2DEF
2RNG
4MOV
250gGOLD
Healer

Healer

30HP
10ATK
3DEF
2RNG
5MOV
295gGOLD
Spearman

Spearman

35HP
12ATK
4DEF
1RNG
5MOV
180gGOLD
Catapult

Catapult

20HP
16ATK
0DEF
4RNG
2MOV
400gGOLD
Ballista

Ballista

30HP
25ATK
2DEF
3RNG
3MOV
300gGOLD
Engineer

Engineer

34HP
13ATK
3DEF
1RNG
5MOV
320gGOLD

Red Empire (The Mirror Match)

The Red Empire uses the exact same technology as you, but with more anger and a questionable taste in primary colors. They have the same stats, the same units, and the same desire to see you fail.

Infantry

Infantry

50HP
15ATK
5DEF
1RNG
5MOV
220gGOLD
Knight

Knight

40HP
20ATK
4DEF
1RNG
7MOV
365gGOLD
Archer

Archer

30HP
12ATK
3DEF
3RNG
5MOV
200gGOLD
Mage

Mage

25HP
25ATK
2DEF
2RNG
4MOV
250gGOLD
Healer

Healer

30HP
10ATK
3DEF
2RNG
5MOV
295gGOLD
...and more...

Orc Tribes (The Wildcards)

Orc Infantry

Orc Infantry

60HP
18ATK
7DEF
1RNG
5MOV
150gGOLD
Orc Mage

Orc Mage

40HP
28ATK
3DEF
2RNG
4MOV
350gGOLD
Orc Rider

Orc Rider

70HP
20ATK
8DEF
1RNG
7MOV
450gGOLD
Orc Spearman

Orc Spearman

55HP
15ATK
8DEF
1RNG
5MOV
180gGOLD
Orc Healer

Orc Healer

45HP
12ATK
4DEF
2RNG
5MOV
280gGOLD

Special Rule: Orcish Frenzy

Orcs get +50% ATK when their HP drops below 50%. Do not "poke" an orc. Either finish them or leave them alone. A wounded orc is a very fast way to lose a unit.

Art of War

How to hit things until they stop moving.

๐Ÿงฎ The Formula

Damage = ATK - DEF

Simple, right? Just make sure your ATK is bigger than their DEF. If you hit a 50 DEF fort with 10 ATK, you'll deal 1 damage. We call that "tactical futility."

๐Ÿ›ก๏ธ Counter-Attacks

If the defender survives, they hit back at 50% damage.

Pro-tip: Archers and Mages don't trigger counters if they shoot from outside the enemy's range. Cowardice pays off!

๐Ÿค Flanking

Surround your enemy! More units adjacent to a target means higher damage and weaker counter-attacks.

Unity is Strength
โšก

Leveling Up

Units gain 10 EXP per hit and 25 EXP per kill. Leveling up increases their base stats. Keep your veterans aliveโ€”a Level 5 Spearman is worth more than a handful of fresh recruits who haven't even learned which end of the spear to hold yet.

Legendary Heroes

Special units for special commanders.

Heroes aren't just powerful; they have Auras. Any friendly unit within 4 tiles of a hero gets massive stat boosts. Position your hero in the middle of your army and watch as your peasants suddenly fight like demigods.

Marcus
Valeria
Roderic
Sylara
Alana
Liora
Gaius
Brennus
Thalassa

Hover for details โ€ข Click to recruit (in-game)

The Undead Menace

Death is just a temporary career setback.

When the moon turns blood-red, the Vampire Lords arrive. These aren't your friendly neighborhood vampires; they lead legions of skeletal warriors and have a nasty habit of turning your fallen soldiers into their new best friends.

Corruption MechanicRed units within 6 tiles of a Vampire Hero have a 50% chance to turn Undead. Undead units have 1.5x stats. Yes, it's unfair. No, we aren't changing it.
Livia
Tiberius
Drusilla
Octavia
Tiberius

Tiberius

He doesn't want your gold. He wants your bones.

The Treasury

War is expensive. Winning is slightly more expensive.

๐Ÿ“ฅ
Income
20g per Fort tile owned.
Capture Orc Camps for loot!
๐Ÿ“ค
Expenses
Every unit has upkeep.
Don't build more than you can feed.
๐Ÿ’Ž
Loot
25-100g for every tile captured.
200g for a full Fort!

The Maintenance Death Spiral

"I have 50 Knights! Why am I bankrupt?" - A Very Poor General.

Knights cost 12g per turn. If you own no territory, you will lose money every turn. When your gold hits zero, you can no longer build units, repair buildings, or buy that fancy new Trireme you wanted. Manage your budget or your soldiers will find a new boss who actually pays them.

Economy UI

Logistics & Engineering

Rome wasn't built in a day, but we have a deadline.

๐Ÿ‘ท Engineer Actions

Build RoadReduces move cost to 0.5. Very useful for fast retreats.
10g
Build WorkshopNeeded for Catapults. Because hitting things with stones is fun.
150g
Build CastraMini-fort. 25% damage reduction. Heals 10% HP.
200g
RepairRestores HP to buildings and ships. Essential maintenance.
Free*
Engineer at work

Fort Production

Large forts (9 tiles) can build any unit. Tiny forts (3 tiles) can only build Infantry. Size matters. If you want a Knight, you need a big castle. If you want a guy with a stick, a small shed will do.

War Room Options

Customizing your conquest.

Difficulty Levels

Easy

AI has 80% HP/ATK. Aggro range is 10 tiles. For commanders who like to win without sweating.

Normal

100% stats. 15 tile aggro range. The intended experience.

Hard

AI has 120% stats. 20 tile aggro range. They will hunt you. They will find you. They will kill you.

Map Sizes

Micro25x25

Coffee break.

Small50x50

Lunch break.

Medium75x75

Standard battle.

Large100x100

See you next year.

Save & Load

The game features Quick Save (F5) and Quick Load (F9). It also autosaves at the start of every turn, just in case you make a decision you immediately regret (like standing on a bridge).

The Command Deck

Master the interface, master the world.

Mouse

  • Left ClickSelect / Move / Attack
  • Right ClickCancel / Deselect
  • Scroll WheelZoom In / Out
  • Click & DragPan Camera

Keyboard

WASDPan Map
SPACEEnd Turn
TABNext Unit
DDefend (+2 DEF)
F5/F9Save/Load
SHIFTView Terrain

Commander's Wisdom

Advice from people who survived longer than you.

โœฆ

Spearmen are Knight-Shredders

Spearmen take half damage from Knights and deal massive bonus damage to them. If you see a horse, bring a spear. If you see a spear, maybe don't bring a horse.

โœฆ

The Catapult Meta

Catapults deal 100% bonus damage to forts. Trying to capture a fort with just infantry is like trying to eat a steak with a spoon. It's possible, but it's painful and everyone will laugh at you.

โœฆ

Hero Auras Stack

If you have two heroes close together, their auras stack. You can create a literal "Death Ball" of soldiers that are basically invincible. It's not cheese, it's "Tactical Concentration."

โœฆ

Roads Win Wars

An army that moves twice as fast is twice as dangerous. Build roads. Your units will thank you. Your enemies will hate you. Your shoes will last longer.

โœฆ

Protect the Healers

The AI hates your Healers. They will go out of their way to kill them. Surround your Healers with beefy Infantry. A dead healer heals exactly zero people.

โœฆ

Bridge are Traps

Seriously. Don't end your turn on a bridge. You take 25% more damage. You are a target. You are a pincushion. Stay on the grass.

Ready to Lead?